Just wondering if anyone out there knows of a way to achieve similar functionality to Maya’s render layer system within C4D.
I have attached a simple scene file that illustrates what we need.
We essentially need to be able to render two or more separate luminance channels, each containing a unique texture that we can adjust in After Effects. As you can see in the DESIRED_OUTPUT.tif file. For example we might want to be able to dial the opacity of the top grass layer up or down over time. I wasn’t able to figure out how to do this with object buffers. Is there something we are missing or is it possible to achieve this with a custom shader?
Thanks