Hey everybody,
I’ve been tasked with modelling a disco ball, and it’s proving to be a bit of a struggle. This is mainly because in real disco balls, they use glass squares which are glued on to a spherical surface, leading to slight variations in both size of the glass squares and rotation.
I’m thinking about the best way to achieve this. My first thoughts are to extrude out each segment from a sphere, then normal scale them down. I could then split the polygons off from the sphere to get the glass pieces. However, I can’t figure out a way to assign random values to each square polygon (or glass piece). I know this would be quite easy with a cloner, as I’d just assign a random effector to the cloner children, but the cloner route wasn’t really working for me here.
So my question is - is there a way to assign random values to a set of polygon islands? If you could show me with a file using the disco ball example that’d be a bonus! I’m still at a bit of a loss in general as to how to model the damn thing.
Thanks a bunch guys,
J