Project here:
https://shared-assets.adobe.com/link/6e4c9975-0c7b-45e0-72db-e6286d60ee44
I’m animating a camera “digitizing” part of an image, and then “ingesting” it into a database. I cloned a photo template and built the feeder animation sequence using the Plain Effector. Then I created an image sequence in PhotoShop and imported the layers with PhotoSmart.
The idea is that as each photo is fed into the scanner, I run the animated sequence in which the object is traced, extracted, and then “sucked” up into the camera lens. All very old-school manual.
This happens 10 times (for 10 photos).
When I first set this up, I expected to be able to use the Multi-Shader to feed in the initial photo through the cloner. The tricky part would be adding the mask area to the photo as it exits the scanner (as it is visible in the background). I would then build the tracing and extraction sequence over the top of the image as a separate manual construction.
Can you point me in the right direction as far as controlling the multi-shader to switch on and off the mask area in sync with the motions? I generally handle the multi-shader in default mode only because every time I try to switch something minor, it breaks.
I also noticed that the alpha in the overlays is partially transparent and I can’t find the checkbox to turn it back on to 100%. I suspect the problem occurred when I swapped the underlying PSD from a massive 100MB source file to a more manageable one for sending over to you. The original PSD was clean and bright. The substitute file is semi-transparent. I’ve had that happen before and was mystified, so if you can shed light on that also, it’d be a big help. Usually I just start over from scratch and everything snaps back to normal. But this sequence promises to be pretty complicated by the end, and that would be a mess.
Thanks.