Hello,
Is there a way to convert the feather object to hair object and keep its attachment to the spline as is?
I tried by collapsing and re root etc but guides are not working proper.
scene file: https://www.dropbox.com/s/ehobrt40lfi8dvv/feather.c4d?dl=0
ps. my end goal is to create a dynamic spline that has “hair” on it on both sides so essentially a feather.
Thanks!