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Voronoi Fracture Reference: Controlling Fractures Using MoGraph Effectors & Dynamics
Posted: 24 March 2022 08:33 PM   [ Ignore ]  
Total Posts:  1
Joined  2020-11-30

This is great!!!  I want to select a cluster of indexes to be used as a matte. So that in post I can have those clusters matted in front of a comped footage. (and still have fractures in the bg) How does one do this for redshift?


**i just saw another tut for mograph selections….” maaaaybe maaaybe.

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Posted: 24 March 2022 09:51 PM   [ Ignore ]   [ # 1 ]  
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Joined  2011-03-04

Hi eric,

When a question is far from the tutorial content, please use the Q&A forum, thanks.

It takes a few steps.

You need to give the Voronoi chunks a specific color, A Shader Effector limited by the MoGraph Selection.
This can be then read out from a User Data, MoGraph > Color
This User Data color goes into an RS Store Color To AOV while you specify a name for the AOV.
Setting up an AOV [Custom]
This will then render out the color information of the UserData, here as White, while the Voronoi Fracture> Transform was set to black.

Example
https://www.amazon.com/clouddrive/share/8NMRfB55l4P8V7aSD6u6cWcVt9d2jxQ4pCIl7SugNNd

A quick screen capture
https://www.amazon.com/clouddrive/share/02PrFOwnkzbA2gq18aA6Ehhgv4LuftGbYCthMhUhVSz

All the best

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