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Toon Rig not working with Pose Library
Posted: 26 January 2022 06:15 PM   [ Ignore ]  
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Joined  2015-09-17

Facial poses that use the toon rig face controller HUD won’t save to the pose library. I’m probably missing something obvious but how do I get the poses that I make to include all the tweaking from the face HUD controller, like the sync control with all the correctional morphs? I tried including the poser nulls in the parameters box but nothing seems to work.

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Posted: 26 January 2022 10:17 PM   [ Ignore ]   [ # 1 ]  
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Hi mwgrfx,

This is perhaps a more complex problem, but let me start with something simple.
I assume the rig has been made editable, so we discuss the same structure.

When you have, for example, User Data parts in the pose, and they are not showing up, could you check if they are in a group where some have Keyframe Selections enabled?

https://help.maxon.net/c4d/r25/en-us/Default.htm#html/5822.html#keysel

If that doesn’t help, perhaps check with the support
https://www.maxon.net/en/support-center

All the best

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Posted: 27 January 2022 04:17 AM   [ Ignore ]   [ # 2 ]  
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Thanks for getting back, Yes the rig was editable. I did just notice a reset on Frame 0 button that is checked for the user data on the face controls… if I was working on frame 0 when setting up the pose, could that have been the issue? otherwise, where would I find key frames on the user data?

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Posted: 27 January 2022 06:02 AM   [ Ignore ]   [ # 3 ]  
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Thanks for the information, mwgrfx.

Set a value and let the play head run for a while; it should not change a thing. If it does, please get in touch with tech support while not having any keyframes on it. (perhaps even for the initial problem. So it gets more attention.)
https://www.maxon.net/en/support-center

I have explored your findings a little bit more (initial post), and the weird thing is that single values will work while vector values (User Data will not). I have to explore this more in detail, then file a report.

Here is a video about it.
https://www.amazon.com/clouddrive/share/x6Z8WJgsL9uLagGoqgMwiOyrI8GquwPKqEvDCIHBN8W

Sorry for all the problems with the Pose Manager.

All the best


P.S.: I filed a report.

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 27 January 2022 09:23 AM   [ Ignore ]   [ # 4 ]  
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Thanks for looking into it further, I ended up building a new clean document for the rig and adding dummy animation tracks, with no keyframes, to all of the pose parameters within the pose morph tags that were referenced inside the HUD. This seems to have fixed it. I’m still not sure where the issue was, but things are working now.

One thing that was making it difficult to trouble shoot is that the pose libraries still show as unsaved even after you save them, so I constantly thought I was doing something that couldn’t be saved. I assume this is a bug and not by design. A similar thing happens with my frame counter not updating when you use the arrow keys. Is this a noted bug or could it be an issue with my graphics cards?

That video shows exactly what was happening, makes me think I may not have fixed my problem

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Posted: 27 January 2022 04:20 PM   [ Ignore ]   [ # 5 ]  
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Thanks for the feedback, mwgrfx.

I think that needs some developer attention.
Thanks for your patience with that.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 29 January 2022 10:52 PM   [ Ignore ]   [ # 6 ]  
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Yes I have not fixed it:) After many hours of trial and error I have come to the same conclusion that you probably came to much quicker. The pose library will not support vector data (at least not coming from the toon-rig HUD). The secondary pose morph point tweek values are actually working fine, just not for vector values.

It’s frustrating because it does store the vector data in the library, it just won’t send it to the model or the HUD. I thought it might be an expression hierarchy thing and I could trick it to refresh and use the data but I did not find a way. Now at least I know it’s not me and I will work around it, until someone comes up with a fix.

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Posted: 29 January 2022 10:57 PM   [ Ignore ]   [ # 7 ]  
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Thanks for the reply, mwgrfx.

Yes, that is frustrating, and I hope it is fixed ASAP. Thanks for initiating this dialog, which lead me to find the problem, so it is in the loop now.

Thanks for your patience with this, and sorry that I can’t do more.
Creating workarounds for this advanced rig while the problem needs to be fixed with no doubt seems like a lot of extra work for a (hopefully) short time.

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 30 January 2022 12:13 AM   [ Ignore ]   [ # 8 ]  
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Thanks for your time on this, fortunately I only have vector data on the face and Sync requires I pay more attention to those areas with keyframes anyway.

Do you think it would be possible to link another hud or node between the main HUD and the model, that separates the vector data into 2 values? and then you could link those values to the pose library? or is that going to break the rig? I guess it wouldn’t send the data back to the main HUD when the pose is used and that could be problematic.

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Posted: 30 January 2022 12:26 AM   [ Ignore ]   [ # 9 ]  
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also something of note and may help isolate the problem is that the opposite seems to be true from the HUD, as the reset user data only resets the vector values and not the single values.. regardless of the pose library.

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Posted: 30 January 2022 12:27 AM   [ Ignore ]   [ # 10 ]  
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Hi mwgrfx,

I tested it with the User Data (Real) added to the Parent (Character) and set those as Animation Selections.

My test was with the Eye_CTRLs > XPresso, and make sure to add the data to the UserData Node inside the PXresso, while sorting the new nodes on top of the XPresso Manager!

I was able to record the Pose. However, I think you have to redo all the poses later on. Test this carefully.

Enjoy your weekend

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 30 January 2022 01:18 AM   [ Ignore ]   [ # 11 ]  
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Thanks, I think I may wait for you guys to dig deeper, as I was testing the variables for the resets, I noticed it works for all the vector data except “shifts” and works for none of the single values except “sticky lips”. So I think the problem goes deeper that using the Real value. So just key-frames for me for now.

Other than the pose library issue, I really love the usability of the toon-rig. So my compliments on the implementation! The HUD for sync and general facial expressions is a huge time saver for my stylized characters. And I can still use the Pose library for all of the body positions, so it’s mostly great. Have a good weekend

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Posted: 30 January 2022 03:32 AM   [ Ignore ]   [ # 12 ]  
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Thanks a lot, mwgrfx, great findings.

Not that I’m happy about the problem, however: that it is found means others have no problems with that soon!

At this point, I think you should get in touch with the support to showcase and explain what you have found.

Since we pile now up things I can’t fix, this needs to go to the support; it would only double your time to write all things twice.
Thanks for considering. (I will also explore this after the weekend.)

https://www.maxon.net/en/support-center

Cheers.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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