I’m trying to apply motion capture data to a rig I exported from Character Creator 3, but when I try to retarget one of the included motion capture clips from Maxon to my rig using the Character Solver tag, the rig crumples up and doesn’t follow along with the mocap data correctly. The skeleton that is exported from CC3 has a number of extra joints for twisting the different limbs, but I believe those should just be grouped with their respective parent joints, correct? For example L_forearmtwist would be grouped with L_Forearm etc. in the character definition manager as I understand it. Honestly just not sure why this isn’t working, any help here would be much appreciated!