I’d like to simulate a long tube falling into an open-topped ovoid-shaped object and coming to rest conforming to the internal shape. I am using a rope-making plugin (HoRope) to create the tube. Simulating it falling on a plane is fine. But, if I, say, create a hemisphere, open side up, and attempt to let the rope fall into the open hemisphere it doesn’t work. I looks like the Collider Body tag uses the bounding box of the object to detect collisions not the actual polygon surface.
Is there a way to set up the collider body tag to cause the collision on the exact polygon surface (internal as well as external)?