Is there a way to move a character that is rigged using Dynamic Connectors? The attached R21 file is of a ragdoll with all the limbs joined with Dynamic Connectors. When the animation is run, the character falls to the ground as expected. What I’ve been trying to do restrain all the limbs to the pelvis, then animate the pelvis with all the limbs following it (like if you grab someone by the waste, lifted them up and moved them around with all their limbs flopping around). If I move the pelvis outside of the Dynamic Tag tree, all the limbs stay attached to the pelvis and fall limp, but if the pelvis is moved, the limbs don’t follow.