Alembic and bump map/Maxon noise
Posted: 21 September 2021 09:05 AM   [ Ignore ]  
Total Posts:  13
Joined  2021-05-21

I’m using Redshift to render. Is there an easy way to apply noise as a bump to a moving alembic file but lock it so it follows the animation? Pre-baking the texture sort of works with a lot of effort on my end. But I hate dealing with UVs. Is there another way? I assumed the pin material tag would work.. but no luck.

Thanks
Brett

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Posted: 21 September 2021 09:39 AM   [ Ignore ]   [ # 1 ]  
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Hi Brett,

Any 3D shader will have no clue about to “pin” a material. In Redshift3D, you have three options, World, Object, and UV
https://docs.redshift3d.com/display/RSDOCS/Maxon+Noise?product=cinema4d

Could you please add your material as is to a cube and shade the file?

Since I think that a file tells the better story, here is mine:
https://www.amazon.com/clouddrive/share/fI4rQAWO2eTMDroAmCcyBWfNaPEb0u5OYtamZtVR0P6
Please render it and see what happens. Perhaps that already answers the question.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

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Posted: 21 September 2021 10:48 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  13
Joined  2021-05-21

Ah.. I see what I was doing wrong now.  Thank you for the tip.  Always a setting I’m missing.  Had to drag my alembic UV into the material.  Brain fry.  Thanks so much.
Brett

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Posted: 21 September 2021 10:49 AM   [ Ignore ]   [ # 3 ]  
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Thanks for the feedback and update, Brett.

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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