After several tests trying to use mocap on the Toon Rig, I gave up on this idea ^^
So, as you suggested me Dr Sassi, I’ll animate manually everything and will use the mocap data as a reference to help me pose the character. This traditional way to animate actually motivates me ! :D
But ONE thing keeps me awake late night for now : how to copy, transfer and blend animations I have created together ?
I’ll have to make the character play football, walk, jump, make a alley-oop with a basket ball, etc.
And I’d love to be able to mix, blend, repeat all this animation like we can do it with the Motion System, being able to add layer animation onto the overall to correct the transitions between clips, or add facial animation, that suppose to still have access to the Toon Rig (not only the skeleton).
Would it be possible ? :o
Does someone would have a tutorial or a hint to help me do that ?
Will it be with the motion system or a different solution that at least can help me copy/paste my keyframes from a Toon Rig to another ? (I could have a c4d file with the animation of walk, an other for the run, the jump, the idle, etc. Then, just copy paste the keyframe from one to the other, but the number of objects keyframed for a complete animation is huge, it would be insane doing it manually)
Thanks for your time reading another of my concerns ! ^^