Copy, transfer and blend animations of the Toon Rig : motion system ?
Posted: 09 September 2021 02:33 AM   [ Ignore ]  
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Hello !
After several tests trying to use mocap on the Toon Rig, I gave up on this idea ^^
So, as you suggested me Dr Sassi, I’ll animate manually everything and will use the mocap data as a reference to help me pose the character. This traditional way to animate actually motivates me ! :D


But ONE thing keeps me awake late night for now : how to copy, transfer and blend animations I have created together ?

I’ll have to make the character play football, walk, jump, make a alley-oop with a basket ball, etc.
And I’d love to be able to mix, blend, repeat all this animation like we can do it with the Motion System, being able to add layer animation onto the overall to correct the transitions between clips, or add facial animation, that suppose to still have access to the Toon Rig (not only the skeleton).

Would it be possible ? :o
Does someone would have a tutorial or a hint to help me do that ?
Will it be with the motion system or a different solution that at least can help me copy/paste my keyframes from a Toon Rig to another ? (I could have a c4d file with the animation of walk, an other for the run, the jump, the idle, etc. Then, just copy paste the keyframe from one to the other, but the number of objects keyframed for a complete animation is huge, it would be insane doing it manually)


Thanks for your time reading another of my concerns ! ^^

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Posted: 09 September 2021 08:58 AM   [ Ignore ]   [ # 1 ]  
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Hi vincent.tirtiat,

Thanks for exploring things and feeling motivated. I love to read this. However, to emerge yourself into that level with a character is different from composing an acting/action sequence with ready-to-use mocap material. Each has its place, but producing the details of a manual “adjustment”, leads to communication with your character that can’t be achieved otherwise. So yes, I’m grateful for your feedback.

The idea is typically to use the Animation System. This requires using the exact same hierarchy. For example, I suggest placing a parent on top of all Mixamo joints, so the parent is just an object and holds by itself no relevant information (well, it can change PSR, but we leave it normally at “zero”. For this, the Character rig is typically made “editable,” which organizes all parts better for the animator.

The other option is to use the character Definitions/Solver to transfer from one rig to the next. This also needs something that is set up equally. It has no tools to. e.g., to overcome problems like differences between the number of spine joints!
https://help.maxon.net/c4d/s24/en-us/Default.htm#html/TCHARACTERDEF.html

What I love to use currently is a straightforward but (from my point of view) super powerful tool: Pose Library
The power is not really to apply the whole pose each time. The part that I love a lot is that it can also only apply to the selected parts, and only as much as you move the slider. Try it, it is fantastic for that. Think about hand poses. It can take days to make a believable result for a complex expression, usually, not with the Pose Library.
https://help.maxon.net/c4d/s24/en-us/Default.htm#html/78337.html


All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
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Posted: 22 September 2021 04:53 AM   [ Ignore ]   [ # 2 ]  
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Joined  2021-02-25

Thank you Dr Sassi !

I practiced the first solution (Motion system) and it works perfectly ! Great ! :D

I already tried the second one (Character solver) and it doesn’t work well with Toon Rig. Or it would be a lot of work to specify each bone with each controller in the Character definition. I gave up.

The third solution seems really nice for pose-to-pose pre-work! It’s sad it doesn’t handle animation but the motion system exist for that I suppose.
I’m sure I will use the Pose Library anyway! smile

I have a few questions left :
- Why do you make the character editable ? Is it for a performance boost or is it easier to animate ?
- When I make it editable (I select the Character and press C), I don’t know where I can switch between IF and FK on the toon rig ?

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Posted: 22 September 2021 11:14 AM   [ Ignore ]   [ # 3 ]  
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Thanks for the feedback, vincent.tirtiat.

Here is a little clip showcasing the option to get to the IK/FK parameters.
https://www.amazon.com/clouddrive/share/xML9ITs79ZpFR0TsmVWWqk617lLurD9czfuFeRuAVqt

Yes, the reason to make it editable is not documented at all. I have to dig a little bit deeper.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 27 September 2021 09:48 PM   [ Ignore ]   [ # 4 ]  
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Yah! Perfect, thanks for the visual help Dr Sassi smile

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Posted: 28 September 2021 08:00 AM   [ Ignore ]   [ # 5 ]  
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You’re very welcome, vincent.tirtiat.

My best wishes.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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