Hello, I’m having trouble rendering hair. When I render to the viewport (ctrl + R), the hair is rendered correctly with respect to the uv normals of the plane it’s on. But, when I render to the picture viewer (shift + R), the hair is rendered in reverse of the normals, no matter whether I’ve tried to reverse the normals or not. My hair is green grass. When I render view, the grass is growing out of the ground but when I render the grass to the picture viewer, the grass grows into the dirt. I can’t figure out what I’m missing here and any help is greatly appreciated.
thanks,
- Mike