Sculpt Hair
Posted: 07 July 2021 04:17 AM   [ Ignore ]  
Total Posts:  27
Joined  2021-06-05

Hello there! Is there a way to get a few hairs onto certain areas of a sculpted object? I have this bird, with a sculpted head, and I made a selection on the sphere that the sculpt came from, but the result is not what I hoped. Do I have to bake it as alembic, or something like that? Thanks!

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Posted: 07 July 2021 06:53 AM   [ Ignore ]   [ # 1 ]  
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Hi kelly,

Yes, it will use the sphere.

Your object has a high density. However, in some areas, I’m not sure that you need that. Have you checked how far you can improve that with the ReMesh function?

Either way, you could use the Bake function in Sculpt, the Current State To Object command, or the Remesh generator to get the mesh you like to continue to work with.

In Hair, you can set the number of Guides as well as the Hairs. In addition, in the Hair Material, you will find an option to define the Density.

Is that what you are looking for?

Could Fur perhaps be a way to go?

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 21 July 2021 07:09 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  27
Joined  2021-06-05

Thanks Dr. S! I’ll come back to this soon. smile

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Posted: 21 July 2021 08:16 PM   [ Ignore ]   [ # 3 ]  
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Yes, kelly, let me know how it goes and what you need.

If you have a scene file, that would be great.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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