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fixed randomness
Posted: 23 June 2021 03:41 AM   [ Ignore ]  
Total Posts:  7
Joined  2021-04-25

Hello all

im playing around with the formula effector to generate randomness on a grid. i’m changing the position of cloned objects on the x-axis. objects move 0, 60, 120 or 180 cm acording to the seed value.

i would like to add a falloff so i can choose which parts stay unafected by the effector. But when i add a spherical falloff i loose my grid. Is there a way to round up the speherical value to a value of 60cm, so if its below 30cm the cloned object doesnt move, when it hits 31 it immediatly moves to a step of 60cm.

So basically i want to have randomness on a grid. with a controllable falloff.

Is the formula effector the right effector? Or should i use something else?
I hope i made myself clear…

Ive added project file and a result.


Posted: 23 June 2021 05:06 AM   [ Ignore ]   [ # 1 ]  
Total Posts:  7
Joined  2021-04-25

ok.. box field with inner offset 100% does the trick!

Posted: 23 June 2021 08:04 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  12043
Joined  2011-03-03

Yes, this will work, laurent.dochy, thanks for updating your own question.

Enjoy your project.


Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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