I’m having an issue with a material I’m trying to bake to export into an FBX. It is a C4d native material that is trying to replicate a cone of light coming from a spotlight. I created a cone that matched my light, then put some noise and gradient in the alpha channel.
However the alpha channel doesn’t seem to want to bake out at all. I can get color but no alpha.
Thanks for any suggestions! Project file below