I have a scene with 3 emitters going through cloners. The emitters are emitting 4000 objects each. They each have a Dynamics Tag. The cloners are set to render instances. The dynamics are cached with a 3 Mograph Cache Tags, one for each emitter. The renders are 100 frames and I’m offsetting the caches. When I render the actual render of the frame is reasonable 2-3 minutes but the “Updating Deformations” is taking 25 minutes per frame. Any way to speed that up?
128 gigs ram