C4D(R23) - Cut or Connect Points - Does not work properly
Posted: 24 March 2021 03:36 AM   [ Ignore ]  
Total Posts:  8
Joined  2012-01-06

Hello,

I noticed that the Connect Points and Cut Tool do not work properly in R23, but in R18 they work properly.

I found out that after using the boolean operation Connect and Line Cut no longer work,
does anyone else have the same problems or is that a bug?


Thanks in advance!

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Connect_Points_AfterBooleDontWork.zip  (File Size: 56KB - Downloads: 55)
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Posted: 24 March 2021 07:56 AM   [ Ignore ]   [ # 1 ]  
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Hi modada,

Thanks for the file!

I have filed a report for the Connect Points/Edges Tool. It seems to stop working for N-Gons.

Would you mind specifying the problems with the Cut Tool?

Sorry about your trouble.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

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Posted: 24 March 2021 10:23 AM   [ Ignore ]   [ # 2 ]  
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Hello Dr. Sassi,

Thanks for writing the report smile
The first thing I do when the Connect Tool doesn’t work is a line cut, which unfortunately doesn’t work either, here is the video:
https://www.dropbox.com/s/bg5rkxdz0puz96u/C4DR23_ConnectOrCutDontWork.mp4?dl=0
https://www.dropbox.com/s/ne697dfllvtbryt/C4DR23_CutDontWork.mp4?dl=0

Best regards.

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Posted: 24 March 2021 11:12 AM   [ Ignore ]   [ # 3 ]  
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Thanks again for the files, modado.

I can recreate the demonstrated limitations. I wrote a couple reports, as it made me look deeper into it. I hope it will find some love and will be a problem of the past soon.

Thanks for pointing this out.

I have no workaround with it other than to pull the N-Gon (Mesh> N-Gons> Remove N-gons) and go from there. Sorry about that.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
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Posted: 24 March 2021 11:55 AM   [ Ignore ]   [ # 4 ]  
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Thanks for that, my workaround is go back to R20 with Modelling Files smile

Best regards.

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Posted: 24 March 2021 06:27 PM   [ Ignore ]   [ # 5 ]  
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Hi modado,

I double-checked everything, even if the Boole> Hide new edges option might leave the edges there, but keep them hidden, etc.

My result so far is that any N-Gon with a hole in it would share that edge with itself.

It became clear to me while testing the Dissolve, trying to leave only one edge in the N-Gon.

N-Gons with a hole can’t share their own edge (except in earlier versions); I recorded this screen capture:
https://www.amazon.com/clouddrive/share/ir9j8bUCGGvqWiefCoqAhNmCKHXLmV2ku4lP44S64rJ

I hope that workaround (cutting two edges to begin with) helps, as my intuition tells me that this specific N-Gon/cut behavior will stay, but I leave the reports and see what happens.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

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Posted: 22 September 2021 03:55 AM   [ Ignore ]   [ # 6 ]  
Total Posts:  8
Joined  2012-01-06

I tested this in R25 and it looks like it still hasn’t been fixed?
Best regards.

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Posted: 22 September 2021 09:24 AM   [ Ignore ]   [ # 7 ]  
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Hi modado,

As I tried to explain [post #4], an N-Gon will keep this as a limitation. Therefore, there will be no fix.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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