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Need help exporting null based animation to unreal.
Posted: 02 March 2021 08:36 PM   [ Ignore ]  
Total Posts:  1
Joined  2020-09-25

I have a spline and sweep nurb animation that is controlled by nulls and constraints.  The problem I am having is how to export this from C4D to Unreal.  I can’t seem to find anything online.  If any one knows how or has better way let me know.  File is attached.

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Posted: 02 March 2021 10:03 PM   [ Ignore ]   [ # 1 ]  
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Hi chrisj,

I can tell you how to export from Cinema 4D, but to import into it should be discussed in the Unreal Forum, of course.

Please have a look here:
https://docs.unrealengine.com/en-US/WorkingWithContent/Importing/AlembicImporter/index.html

When I do precisely that, import the content into the Unreal [4.25] Context Browser as “Geometry Cache”, I get the Sweep object as animation into the scene.

I’m not sure if a Joint based setup (via FBX) would be here more appropriate. It depends on what you need. I assume the Unreal artists in the Epic-Forum have some ideas about it.

All the best

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