Hi C4D community,
I have a very simple scene here (please see attached). I have a sphere that I use PolyfX to reveal/un-reveal. I wanted to bake the animation and turn it to FBX. I tried the trick that everyone was saying online by making the object editable, disconnect, and using a point cache tag. But the result turns out to be very messed up and I have no idea how to bake and export this animation as FBX. I also tried not to use PolyfX and use push apart instead but the result after bake is pretty similar, all of the points are in the mess. Any suggestion on how to bake this kind of animation that I can export to FBX? Thank you very much for any comments in advance!