Hi Mo,
I understand your question very well.
Going from the “normal” Material System to the Node-based is like going from After Effects to Nuke or Fusion. After Effects nearly guides you through it, whereby node-based compositing requires one to know what is needed.
In other words, without understanding how things have worked so far, it must feel cryptic. The feeling I assume where your question is based upon.
There is even a checkbox in the Reflectance channels for Fresnel in the Material System (the one with a single interface and channels). Easy to get tempted to click on it and see what happens. It is an effect that simulates the increasing reflectivity of surfaces when seen tangential.
So, if one does not know that this is an option at all, how can one get there with nodes?
A) you need to know the standard (or normal) material system well enough, including shaders, to search for Nodes that can do it.
B) you read through the list of available nodes and ask yourself with each, is there something in the real world I can relate to.
C) You watch tutorials like this and get pointers on what you need to know.
In short, take a Material and go through all channels that you have used, like Reflectance, Displacement, Transparency, and search with the terms given in the Node Interface.
Node-based material is less if at all intuitive, and they are based on a certain amount of knowledge.
Is that something a beginner in 3D Animation/Visualization can handle without learning? I assume not.
What the node-based system does, it practically forces you to understand materials in a very dense, detailed way.
Any tutorial series that would like to address this, for starters, in this kind of work, would have the need to go through each Node like a dictionary to provide the needed based to know a little bit about the why. It needs then to conclude with many examples, to give context to each and every single one.
I hope that helps a little bit to see the work that needs to be done.
All the best