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Texture Noise is flickering
Posted: 13 October 2020 01:29 PM   [ Ignore ]  
Total Posts:  1
Joined  2020-10-05

Hello there,I have the problem, that I have an animation of a box and the main texture (black with white dots) flicker. I made a really easy redshift shader with a RS Maxon Noise (cell voranoi) which goes into the diffuse color in the RS Material. For the bump I made also a Noise - ramp - bump map. I think the problem is the noise in the diffuse Color chanel but I dont find the exact problem. I tried to put the settings up, I also tried to solve by puting off the gi, but nothing help.
I put a picture on, because I cant post a video to it.
Hopefully somebody can help me!

Cheers

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Posted: 13 October 2020 04:30 PM   [ Ignore ]   [ # 1 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi billing,

This would be a question for the Redshift Forum. To my understanding, the fora should not be mixed, so the questions for Cinema 4D goes here, Redshift over to
https://www.redshift3d.com/forums
… and the same for any questions about RedGiantSoftware, except for the parts that are natively in Cinema4D.

Flickering can have many reasons. Exclude the options while not animating the box, nor the camera or light. Adjust the Motion Blur if needed, etc. Again, the Redshift3D forum should clear that, or the support from Redshift3d.

Fingers crossed that you have your animation in the way you want in no time.

Cheers

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