I’m trying to “map” the face morphs from Face Moves to a character created by iClone. Like the other iPad app “FaceCap” the morphs are not the same. Though in FaceCAP, I can clear all the imported morphs attached to the captured face and adjust the morph strengths to see what face and mouth expression each morph creates. I can’t figure out how to do the same with Maxon Face Moves as they seemed to locked inside the tag. Maxon Face Moves tag has a property window that shows morph strengths, but when I change a value the face mesh doesn’t change (I think it’s only for reading).
Is there a way to do this or does anyone have a pictorial of each morph?