I’m getting hundreds of errors from my gltf files when I test them, and if I then export the same file from Blender, I can cut that down to under 40 errors. Is there a way to troubleshoot gltf so I can get better exports? I can’t seem to find any good tips on what to do in order to get a clean export.
Also, my client prefers the gltf to be exported with images and a .bin file. Is there a way to do that without doing to blender?
Thanks
Dave