Topology problem
Posted: 17 September 2020 07:00 PM   [ Ignore ]  
Total Posts:  347
Joined  2012-01-05

Hello
I’m having some topology issues with this geometry.
It was created via a boolean, and it works fine in C4d when I texture and light it.  However when I bring it into another 3d app (Notch) it acts strangely, and I can clearly see that there is a normal and geometry issue.
I brought the geometry into Zbrush and did a full remesh to try to get rid of all the strangeness, but I’m still running into the issue..
This is the retopologized mesh
https://www.dropbox.com/s/kcjx3x2j8a3t9uz/TempleForNotch_VesicaSolo2.c4d?dl=0
And this is my original mesh
https://www.dropbox.com/s/cvr39da8ibdjsj2/VesicaNoRetopo.c4d?dl=0

I must have done something wrong in the modeling process, but I’m not quite sure how to fix now that I’ve got a “final” mesh.  If I have to start from scratch, what is a good way to do this without having the issue of odd boolean geometry?
Maybe use spline masks? 

Thanks for any suggestions!

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Posted: 17 September 2020 09:24 PM   [ Ignore ]   [ # 1 ]  
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Hi Alex,

Thanks for the file, thanks for using DropBox.

Here is your model back. It is built new from scratch.
I don’t know which kind of density you need the mesh, so I left the SubDivision Surface active.
File:
https://www.amazon.com/clouddrive/share/0DGuNMaOKAPluR0YTfDNUKqssyTYkBuGHVsPOJCSp0Q

Boole: Two round shapes cutting into each other works in just a few cases, mostly, I wouldn’t even try.

How to do it, to get a pristine mesh?
I have discussed this here:
https://www.cineversity.com/vidplaytut/modeling_02_cylindrical_hole

There is a plugin that creates a round shape to be used for that. But your hole was not a circle.

All the best.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 18 September 2020 04:39 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  347
Joined  2012-01-05

Wow Sassi, that’s so generous of you, thank you so so much.  The mesh looks amazing.  I’m definitely going to watch that tutorial!

Thanks again!!!!

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Posted: 18 September 2020 07:25 AM   [ Ignore ]   [ # 3 ]  
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You’re very welcome, Alex, thanks for the kind reply.

I find modeling is the fastest way to get into the flow. A perfect way to end the day wink

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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