I’m working with a character that’s has a cloak (like Emperor Palpatine from Star Wars). The cloak was a weight map so it moves with the underlying body. My number one problem is the cloaks sleeves. The Cloak mesh is modeled where the sleeves hang down. When the arm is animated the hanging sleeves ‘defy gravity” and point horizontally.
Is there a way I can make the specific part lower part of the cloak sleeves always translate down without destroying the weight map of the rest of cloak and sleeves? Kind of like selecting the specific polygons and making the cloth or soft body dynamic? Or do I have to make special bones that somehow added and transfer hanging sleeves polygons weight map to the added bone? A special morph?