Thanks for the file, pinareris, Very much appreciated.
Yes, I know that attaching is picky sometimes…
I had more in mind the second image as a file.
Anyway, let us try it with this and see where it leads us.
The Cube is a Primitive. This means it follows a default cube description, which allows variables to change it, e.g., the segments. This description defines the axis of the object. This can’t be changed, not by itself. With a Correction Deformer that could be done, for example. File …_MOax_01.c4d)
What I can’t see on the image on the right if it is based on one or more objects. This is one point that I liked to explore. The image on the right could be a Cloner with Reset Coordinates> Off. Whereby the child object is not at the Cloner’s position. File …_MGrc_01.c4d
Even as primitive, the Cube could have been group-selected, while a specific axis was used then:
https://www.youtube.com/watch?v=SznzMqWmkMM&list=PLD428BE966FF3B1E9&index=104&t=0s
File …_MOqt_01.c4d
I have these three variations captured in this little clip. (Here you find the three files as well)
https://www.amazon.com/clouddrive/share/NP9iLtKPxB2THEi8Mfm70KO0WkSqaLkvUvFvbQRGwBT
Besides, if the Cube is made editable, the Axis tool (=pressing the L key) can move the axis outside. HOWEVER: all points use this axis as their reference. Without animation, this might be without consequences, but at the moment you have any animation established for this object, things are no longer that simple.
Rotation with reference:
https://help.maxon.net/us/index.html#TOOLROTATE
Let me know if there is anything else, I’m happy to look into it.
All the best