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Rotate Tool View
Posted: 02 August 2020 06:13 PM   [ Ignore ]  
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For some reason my rotate tool view changed, I attached an image, probably I changed a setting or something that I am not aware.
I checked the modeling axis option on the menu and tried different settings like world, object etc but didint work.Probably i am looking into a wrong setting.
where can I change the view of the rotate tool so it would be same like the second image I attached? Before my rotate tool view was like that as well.

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Posted: 02 August 2020 07:11 PM   [ Ignore ]   [ # 1 ]  
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Hi pinareris,

Images have only minimal information compared to a scene file, especially when cropped.
To start a guessing game always feels not really professional, wasting your time, for example.

Please zip the scene file, (reduced to the problem (no 3rd party or other parts in it), and attach it here.

I’m happy to have a look at it.

Cheers

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Posted: 02 August 2020 07:42 PM   [ Ignore ]   [ # 2 ]  
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ups! sorry, ok I add the zip file, hope it will work, i just droped a cube to show you the rotate tool view but you can also try any other object
thanks alot!!

File Attachments
rotate-tool-issue.zip  (File Size: 50KB - Downloads: 197)
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Posted: 02 August 2020 08:18 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the file, pinareris, Very much appreciated.

Yes, I know that attaching is picky sometimes…

I had more in mind the second image as a file.

Anyway, let us try it with this and see where it leads us.

The Cube is a Primitive. This means it follows a default cube description, which allows variables to change it, e.g., the segments. This description defines the axis of the object. This can’t be changed, not by itself. With a Correction Deformer that could be done, for example. File …_MOax_01.c4d)

What I can’t see on the image on the right if it is based on one or more objects. This is one point that I liked to explore. The image on the right could be a Cloner with Reset Coordinates> Off. Whereby the child object is not at the Cloner’s position. File …_MGrc_01.c4d

Even as primitive, the Cube could have been group-selected, while a specific axis was used then:
https://www.youtube.com/watch?v=SznzMqWmkMM&list=PLD428BE966FF3B1E9&index=104&t=0s
File …_MOqt_01.c4d

I have these three variations captured in this little clip. (Here you find the three files as well)
https://www.amazon.com/clouddrive/share/NP9iLtKPxB2THEi8Mfm70KO0WkSqaLkvUvFvbQRGwBT

Besides, if the Cube is made editable, the Axis tool (=pressing the L key) can move the axis outside. HOWEVER: all points use this axis as their reference. Without animation, this might be without consequences, but at the moment you have any animation established for this object, things are no longer that simple.

Rotation with reference:
https://help.maxon.net/us/index.html#TOOLROTATE

Let me know if there is anything else, I’m happy to look into it.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 02 August 2020 08:22 PM   [ Ignore ]   [ # 4 ]  
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Sorry may be i wasnt clear enough with my question, My question was my rotate tool gizmo doesnt look the same like the second image i attached that on my first post. It was like that before but the shape changed for some reason, and i am trying to reset to that gizmo view again.

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Posted: 02 August 2020 08:29 PM   [ Ignore ]   [ # 5 ]  
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on my c4d , my rotate tool looks like this but i am trying to change it how it looks on your video that you shared

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Posted: 02 August 2020 08:58 PM   [ Ignore ]   [ # 6 ]  
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Thanks for clearing this, pinareris.

Since you wrote about world, object, etc., I saw the most significant differences in the axis’s position.
I have no idea how one can accidentally change that.

This is easy to answer, got to the Edit> Preferences [cmd+e]
Viewport Display> Handles> Rotation Band.

All the best

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Posted: 02 August 2020 09:10 PM   [ Ignore ]   [ # 7 ]  
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on my other 3d program we change it from local, world, screen the gizmo view so i thought may be it was about those that’s why i mentioned the word of world/ object smile)
I looked into my preference actually, but couldnt find the viewport display yet and yes i have no idea how it changed it. i didint play with settings at all, or as i remember i didint

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Posted: 02 August 2020 09:21 PM   [ Ignore ]   [ # 8 ]  
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OK, I really have no idea which version you use.
If not the current, I have always hope that is mentioned. wink

So, let me guess:

Attribute Manager> Mode> Viewport> View: Rotation Bands? [Check-Box.]

Cheers

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Posted: 02 August 2020 09:27 PM   [ Ignore ]   [ # 9 ]  
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using R21, no couldnt find it under mode neither, i have no idea why they change their places on every or other update. That’s very unnecessary

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Posted: 02 August 2020 09:40 PM   [ Ignore ]   [ # 10 ]  
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Thanks for your input, pinareris, very much appreciated.

I sit between the chairs here. So bear with me to keep it short about this theme.
However, I have a book project for way too long, but it feels like throwing out my time to play catch up. I hope those interface changes will clam down soon.
Many were urgently needed to get things more organized based on the many added new features over the years.
It is equally frustrating for anyone to adapt so often, I can understand that as well. Educational, it is a worst-case scenario, and I have addressed this point frequently. Well… as I said, I can understand it– mostly.

R21:
Attribute Manager> Mode> Display> Active Object: Rotation Bands [Check-Box.]

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 02 August 2020 10:02 PM   [ Ignore ]   [ # 11 ]  
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i can not see, am i looking into a wrong manager? thanks alot trying to help with this

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Posted: 02 August 2020 10:02 PM   [ Ignore ]   [ # 12 ]  
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ups! sorry i just saw your attached image, will look into that

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Posted: 02 August 2020 10:04 PM   [ Ignore ]   [ # 13 ]  
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YES YES ! it worked smile)) Thanks alot!!!

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Posted: 03 August 2020 12:31 AM   [ Ignore ]   [ # 14 ]  
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Great, pinareris, thanks for updating it.

The image on the right in post #11 had the View Settings in it. Yes, lots of entries there; I know the feeling…

Enjoy your evening.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Photography For C4D Artists: 200 Free Tutorials.
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