Hi Dr. Sassi.. I downloaded R23 and the education licence kicked in, so that is just wonderful!!!..
OBJ’s sequence WORKS!!
I found out that once the animation option is ticked, the entire OBJ’s sequence in that folder imports… WOW!!.. Over these past few months, I have searched the internet and fond sooo many people searching for options to import and export a OBJ sequence.. I am sure many of those people would be professional animators… Some people in some forums have told me that its a “Stupid way to animate”.. But it’s not!.. Its great for very short at high quality 3D animations.. And it has great value if the animation needs to be placed into a 3D scene such as a 3D Virtual Reality environment.. I also tried the Export OBJ’s and that works well too.. I then imported that same OBJ sequence, with no issues. Not only can I animate real looking models, including springs using C4D, I can now import/export. After import, I can save as a .abc file. But sad to say, SLC does not have any options to import the OBJ sequence or the .abc file yet..
I added my MM OBJ sequence into C4D fine.. And the animation works great.!!.. The texture is automatically added. I then exported the FBX, and notice that the file size increased heaps, so I was hopeful that the animation was captured. But sad to say, in the FBX viewer, no animation. So then I added the FBX into Simlab Composer. It added into the scene quite quickly.. But its the same as adding the OBJ sequence.. Its just one big group/blob of OBJ’s.. No animation.. I wonder if I send the FBX to Simlab tech support that they can work with it to make a sequence animation.. Not so sure they are keen in doing this. For professionals to use that software, they would need to add their own animated content. At the moment, it can add bone rigged FBX animations, but not morphed..
This is all great news Dr. Sassi.. I am certain that the new sequence options in CD4 will encourage 3D artist to use this software.. Using a sequence of OBJ’s a few years ago, might have had a limited use, but the need, in my view, has done a full circle. I firmly believe that the OBJ animation sequence has a very valuable use in 3D environments and many more uses. I was told that the file size would be huge, but so are video files. Many of them are in the GIGs..
Here is a thought for you to ponder over.. OBJ auto Retopologizing. Not sure if that is the correct term.. A way to auto reduce the polly count in a OBJ sequence.
Question.. I saved my MM sequence animation, then closed C4D.. I then opened it again, but the model is black.. How do I get to see the textured model..??