A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
Text Dynamic Intersect
Posted: 30 June 2020 08:31 AM   [ Ignore ]  
Total Posts:  60
Joined  2015-09-06

Hi!

how to achive something like this in c4d


https://www.youtube.com/watch?v=CD66S1RR5pQ


thank’s

Profile
 
 
Posted: 30 June 2020 04:39 PM   [ Ignore ]   [ # 1 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi gentib,

There are many ways to do it, but I think this series will give you all the needed parts.
https://www.cineversity.com/vidplaytut/ninja_character_rig_series_overview

I certainly would go mainly with deformers here (which includes joint/skin setups), as the timing and art-directing for such work are based on manual setups, dynamics wont really help here much.
Basics:
https://www.cineversity.com/vidplaylist/an_artists_guide_to_all_deformers_full_series/

Since I write in a forum: The main idea for such animation is based on the 12 principles of animation. To be able to focus on the expression of the animation, this Ninja rig might allow for an easy adjustment along the way instead of pulling points with the FFDeformer, for example. However, each single deformer method has its strength and perhaps weaknesses. In the end, it must fit the needs of the artist (preparing the rig), and that is an individual question. Which, in return, requires a knowledge of the options given. I do not see a one tool fits all approach here.

The fastest way might be the Camera Deformer. The g (or reverse e) to X is just a switch.

I hope that helps.

My best wishes for your project.

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 30 June 2020 08:32 PM   [ Ignore ]   [ # 2 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

P.S.: here is a sketch of the idea based on your link.

Project file
https://www.amazon.com/clouddrive/share/6CZoxvCI1gnIbddvvrHd7JYHNBtkKkIhfHAvDSdLZGH

First, I positioned and rotated the letters. N and t first, then e and g, finally x.
Then the Bend deformer was set up.
With that established, the scale was applied.
After all of that seemed roughly in a flow, the Camera-Deformer was used. Here I set PLA keyframes before and after, so the reset was given of the “mesh”. With the Magnet tool in point mode, the missing deformation was “smeared” into it.

My best wishes.

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile