Hi gentib,
I have moved this post to the Q&A Forum, as it is not directly related to a tutorial. A title “important” is not helping anyone here to find it, I think “Inflate/Deflate Objects” fits more. Thanks for understanding.
I have set up two ways to do it, with Dynamic and with the PoseMorph
Project files:
https://www.amazon.com/clouddrive/share/j6JGZpbhsEVu51M6sdqlsViDEutoi8npbpFHbgxLGV6
The Dynamic […DYfd_01.c4d] file changes in the Softbody section the Pressure as well the stability of the mesh.
Having these shapes makes it easy to use the PoseMorph and have so much more control (art-direct-ability) about it.
Note that the Delay Effector is set to Deform> Points. To trigger this Effector in a good way, the values are higher for a short time.
Let me know if there is anything else about this, I’m happy to look into it.
As a side note, I think this tutorials series might be interesting to watch for this kind of animation:
https://www.cineversity.com/vidplaylist/walking_through_fields_triggering_animation/walking_through_fields_triggering_animation_series_overview
Cheers