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rigging a character
Posted: 07 June 2020 02:06 AM   [ Ignore ]  
Total Posts:  40
Joined  2020-05-23

hey i got this rigged character from a friend I am trying to make it talk or do any kind of mouth movement but I can’t quit get it to work, can anyone help me figure out a solution to rig a character to talk ? I mostly use characters from facegen for face scan then to daz 3D for clothing and then to from cinema 4D for moments but I can’t get the face to move at all, I also tried move by Maxon but I can’t transfer key frames to another characters face,

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Posted: 07 June 2020 02:08 AM   [ Ignore ]   [ # 1 ]  
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Hi julopez,

What character? You have no link nor any attachments.

Here is a little jump-start.
https://www.cineversity.com/vidplaylist/introduction_to_cinema_4d_r10_bodypaint_3d_r3_series/butterfly_rigging_and_morphs_part_2
The PoseMorph is now the tool to use. (Morph tag was the name before)

The Moves By Maxon allows you to get the morph targets set up, but you need to define the expression on the face for each manually.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 07 June 2020 02:57 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  40
Joined  2020-05-23

I found this video on youtube it was really helpful and just like you said I defined the expressions on the face manually but after that how can I paste the keyframes to the actual character, this is the video right here I am sure it will help someone in the future took me a while to find it.
https://www.youtube.com/watch?v=o-xHp-fggkE&list=LLFKEPymCzsfxVT0JNEslPCQ&index=6&t=0s

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Posted: 07 June 2020 05:14 AM   [ Ignore ]   [ # 3 ]  
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Hi julopez,

Yes, the expression in the clip (I clicked through it quickly) seems to be set, as suggested.

If I had your file, I would have set up a few poses to showcase it with your own file, and screen-captured it, as I did in other threads.

You will find that I have explored some options when you search the forum here, but I believe you got the idea:
https://www.cineversity.com/forums/viewthread/3961/
The last post in this thread is the technique I found a while ago, and I think it is the fastest way to create this.

How to bake the keyframes… When you take a look at Moves By Maxon> Object> Create PoseMorph, you will see after you pressed that button, that this will create an object.

This object has a Tag with the same icon that the Moves By Maxon has. Click on that Tag with the green face. Add all Blend Shapes you need into it.
In this Face Capture -> PoseMorph Tag> Tag is a button that is called Bake Blend Shapes. This will bake the PoseMorph keyframes, and it should work on its own.

Note that the PoseMorph Tag as two states: Edit and Animate. I have the feeling that you have worked with it already, so here for everyone reading along:
Edit, while a single pose is selected, allows then set new point positions. When this is done, and the result needs to be reviewed:
Animation mode is the way to go.
You will then see a list with all animated keys.

If you have your own mesh, apply the Object Manager> Tag> Plugins Tags> Moves By Maxon.
Create a Object Manager> Rigging Tags> PoseMorph Tag
Create a Object manager> Programming Tags> Xpresso Tag

Then drag in the Moves by Maxon Tag the three objects:
PoseMorph, Xpresso, and Moves By Maxon Object.
All steps are then as above with the Moves By Maxon Tag.

There is also a help Button in the Moves By Maxon interface.

Here is a quick rundown of the steps, including backing.
Bake before you set the Poses.
https://www.amazon.com/clouddrive/share/dpIL4daVu3yHLYwx6ieHXuAxnwqTtb7r8mQugezf1UA

Let me know if you have any other questions, I’m happy to look into it.

My best wishes for your Moves By Maxon setup.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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