Hello, my question is regarding the shader field section of this tutorial. I cannot for the life of me figure out how to align an image neatly onto a grid array with no clipping of the edges of the image used for the texture. I have created a zip file with a simple scene and a png but I’m getting a MIME type error. In my example, the image used in the shader field has a solid red border that I would like also aligned with the borders of the grid array, however much of the image exists beyond the edges of the grid array, and I cannot seem to get them lined up. Another issue is that camera and cloner movements alter the alignment, also demonstrated in the example. My end goal is to use the shader field to impose an image neatly and completely onto a grid array, and to have the alignment locked in place, independent of camera and cloner movements. Thank you, James.
Demystifying Cinema 4D Fields: Radial, Random, & Shader Fields |
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