I’ve rendered a video out to an image sequence of .pngs with alpha. I created a standard material and applied the image sequence, calculated to load the stills, and checked “animate preview”. I applied the alpha to the alpha channel similarly. I applied this material to a plane and everything works and looks right in the perspective window. I created a light and enabled shadows to be cast onto the face of a background cube.
But the shadow being cast is of the plane carrying the video, not the outline of the alpha channel. So now my video is casting a rectangle as a shadow.
I’ve tried applying compositing tags to each with no luck. This seems simple but what is my simple mind missing?
My skill level with C4D is novice.
Brian
R21
iMac i7