Rigging a character using Mixamo rigging and simple facial rigging
Posted: 11 February 2020 04:51 PM   [ Ignore ]  
Total Posts:  11
Joined  2012-02-21


Fuse/Mixamo offers an easy way to bring custom animated human characters into a C4D project.  The problem is that there is no easy was to create facial animations.  I was able to locate one tutorial in a foreign language which showed a basic tutorial.  However, a more detailed one in English would be of great help.

Also, Blender offers a built in approach which is even easier.  This would be a great addition to future releases of C4D as well:



Posted: 11 February 2020 07:05 PM   [ Ignore ]   [ # 1 ]  
Total Posts:  10528
Joined  2011-03-03

Hi pacificm,

Thanks for the suggestion.

Going by the simplicity the Maximo workflow has to be imported to Cinema 4D, I assume this simplicity should determine the level of complexity (or lack thereof) for the facial animation. I would exclude Joints here for this, as they would require a complete new weighting and creates a lot of considerations for the otherwise, as mentioned, simple Mixamo workflow.

I would think the most versatile technique would be the Pose Morph option.

I recorded a quick clip for you. This was done in just one minute. There are lots of options in the PoseMorph Tag.

In an older version this was explored here:
… as well in part two.

The Driver tool would be to name as well, here in conjunction with the Pose Morph

Does this come close to what you are after?



Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

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