I want to make a photobook for a scene I already made.
With the tutorial from this site, i thought i could make the book.
As you can see in my file, I want to have a bookcover like this. I made it from a cube, because I think it look the way I want it.
I can’t figure out, how to animate the pages on by on. First the cover, then all the pages, also on by on.
You will find as well a second file […_11.c4d] in this download. It covers my idea of how the pages, while turn, will change the book-spine. This is not a simple change, not at all as simple as it might seem. While this is perhaps the paperback version, with a very flexible spine, a hardcover book will behave even more complicated. I hope my little animation clears the requirements a little bit more. To have now a temporarily bent page in sync with this behavior is complex. It would have extended this small tutorial a lot. Besides, so far, in the past 16 years, no one has requested a discussion for a solution.
Typically the next step toward animating a book is a plugin. Since this one is free, I love to point it out, of course. He has supplied as well a video on his site for this. https://nitro4d.com/product/magic-book/
thank you for the reply. Today I’ve tried the magic book plugin and I guess thats what I need. I can keyframe the page turn the way I want it to have.
I understand that the hardcover book is very complicated to animate.
Maybe I will go further with the magic book and forget about the book cover, because it’s to difficult to animate for me.
Simulation is often more observation than just a technical question. What I tried to point out here was more targeting the question: what is the target of the animation?
The level of reality and artistic expression needs to be cleared first, to know how and what to do.
The file …_11.c4d above was one of those details that need to be done for realistic purposes, but it might be just wasted time if it is not seen at all.
A little sketch is often helpful in clarifying that point. In filmmaking, we all strive to communicate in the best way. To set up something because it works, in reality, that way might be a waste of time. What the audience should receive is often more critical.
Thanks for the file, i want to use a book in a bigger project.
One thing i cannot figure out; how can I key frame seperate pages?
Now the pages are going almost together, but I like animate page by page. One page, zoom into it, then another page flip.
I cannot figure out where I have to keyframe that, i cannot find the right keyframes into the animation layout, but maybe I am looking at the wrong place?
Thank you! Yes, i see how i can animate the page flip now.
In the time slider I can give the right timing of the page flip, thats what works the best for me. Thanks.
I’ll do have a question about the multishader into the book. I thinks thats the best way to orginize my photo’s, for different projects i have to change them over and over again (ofcourse when my project is finished).
In the ‘front’ material (where the multishader is in), i’m having some problems with the images.
Just to experiment with the multishader, i put in some example pictures(2). I want them to be on one page (above each other).
If it’s possible i want the picture to change slowly from black and wite to coler (with a gradient effect as a layer mask).
I think I can make the effect with the layer mask, but I’m running into several problems: the pictures are full size on the page, and i cannot resize them in cinema with the multishader (I think?). Resize the overall material is not the answer.
If I have two pictures on one page, do I have to change the pictures in photoshop and make layers over there? I tried to do that, but still the pictures are in the wrong size, because cinema makes them full size….
What is the best way for me? Maybe i can get some help with this?
It took me a while, as I tried to do something that I would normally not do, but you asked how to do it in Cinema 4D.
It is possible to do all of that in the Multi-Shader>Layer. However, I wouldn’t do it that way. How to get it in the Multi-Shader? You need masks and the Projector Shader. This shader can take from a prepared Texture Tag the settings. You need to Open the Material you like to use in an extra Editor, then select the prepared Texture, go back to the Material and use inside the Projector the Paste button. To have a mask for this small image, you need to create the next Projector and place a mask inside, paste the same Texture Tag into it, and repeat this whole procedure again for the next image. The Saturation effect would work on the paper as well, which was the point where I gave up. https://help.maxon.net/us/index.html#XSLAPROJECTOR
It is just to much work, considering that Photoshop can do all of that so much faster.
I have prepared the position of the images (which you might want to adjust, of course) and used the given Information to have a de-saturated version available. (This is a one-time de-saturation in Ps, and not for each frame in Cinema 4D). Note, in the Layer Selection, you can select as many layers at once as you like.
With this, you have, in Cinema 4D, one Layer set up with paper, and B&W images, a Gradient (animated), and a layer with everything color. This is quickly done, easy to adjust in Photoshop with just a click (Edit Image…)
Thanks for your reply, yes, that helps me to streamline my project.
Sorry for the work in C4d, maybe it was a better idea to ask for the best/faster way, instead of asking if it was possible in C4d. Ofcourse, if something goes much faster in photoshop, then i am going to use photoshop! No problem at all
I see now more clearly what you did in photoshop, with the layers you choose, and I was experimenting with different filters in photoshop instead of only black and white and that looks really nice:-)
The gradient effect i changes from the top to the bottem (from 2d U to 2d V) So, first the top photo, then the other (bottem) photo.
But instead of that, he starts from the bottem. I thought that is a small thing to change, but i cannot figure that out. I invert the gradiënt, turn black into with and the other way around, but with no succes. After that in the animation layout changes the keyframes, but that wasn’t also the solution. I think it’s a little change, but i took me a while with no succes.
Maybe you can tell me how to change the direction of the gradiënt.
The most straightforward fix would be to use the Gradient-Shader> Angle: 180º.
What I assume happened: To use the Invert Gradient, will not change a thing if the Keyframes are not addressed one by one. Each keyframe of the Gradient animation needs to be inverted and finalized with over-writing the previous keyframe.
If the little dot is not entirely red, any change that was made at that point will be lost.
(If you right mouse click on the keyframe dot, you get an option to chose: Animation> Next/Previous Keyframe…)
I’m having some trouble with the book.
My book is ready, so i wanted merge it into my final project.
Now the book is to large.
I put the book into a null object and try to scale it down. But the thing is, that the linear field is not in the scale.
So, i’m losing the animation when i put the the book into the new file.
Is there a way to scale the whole book, including the linear field so my book wil also animate into the final project?
I have no idea why it is not working, the Null should apply the scale to the Linear animation as well.
Anyway, here are some suggestions to make it work anyway. I have placed markers in the screen capture, where the animation starts and ends. So you can compare the examples.
Well, i looked at your file. You are scaling down in the attribute maganer. I was scaling down with the scale tool.
In the first case it works good, in the second i’m having problems.
I thought it was the same scale, but maybe i’m wrong or doing anything wrong, but in the attributes manager, it works fine.