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connecting objects
Posted: 15 December 2019 06:13 PM   [ Ignore ]  
Total Posts:  39
Joined  2019-11-25

Hello,

I’m trying to make an airplane.

First I build the plane, second I build the engine.

But now I have to connect the two objects, but i am having a lot of problems (N-gons).
Is there some way to connect the engine to the wing (like my reference image).

I don’t know how to connect it correctly…

Thanks for helping me out.

 

https://www.dropbox.com/sh/k0t257ao7rign0w/AAA2JNNvG5oFF4ioV0Bgiqu5a?dl=0

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Posted: 15 December 2019 07:11 PM   [ Ignore ]   [ # 1 ]  
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Hi Annet,

Thanks for the dropbox file.

There are many ways to do it, but I think to get familiar with the Polygon Pen Tool is the way to go.
https://www.cineversity.com/vidplaylist/polygon_pen/

I have used here two simplified objects to illustrate the process. In your case, you either connect the wing and the engine in this way, or the wing to the connector and the connector to the engine.
Two clips and a file
https://www.amazon.com/clouddrive/share/2WwfWdo6aT64OElvu3Sa5VSesp2SEdWMNQp0NKO1RKt

If the object can’t be connected, the Bridge function is the way to go:
https://help.maxon.net/us/index.html#TOOLBRIDGE

OR Stitch and Sew
https://help.maxon.net/us/index.html#TOOLSTITCHANDSEW

Let me know if there is a question; I’m happy to look into it.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 15 December 2019 11:06 PM   [ Ignore ]   [ # 2 ]  
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P.S.: one more example:

https://www.amazon.com/clouddrive/share/mmyOWirzE4eEbD1eyVRdkLEETiCqG2sshgSAqyysuhm

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 17 December 2019 05:02 AM   [ Ignore ]   [ # 3 ]  
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Hi Annet,

I wanted to give you a short rundown about one possible procedure. I went through several options, and I have concluded that this might be the most straight forward process. Yes, I look as well what is the simplest to communicate, as the forum can’t replace tutorials nor be a complete course, of course. Each modeling quest is different.

Clip: (it needs to be smaller, but the workflow is the same)
https://www.amazon.com/clouddrive/share/Sej6CkGF5VnZxCfE9PsfR3wN9XPVHgVxH3ssfSeludW

Going through it a few times, in each case, I found something that I like to share. Each point in a model has more or less power. Typically, if comparable, then the lower the number of points provides a single point with more power.
Given that Subsurface Division is used, the target to have the least amount of points might be in favor of adjusting the model quickly. To know how low one can go, and what consequences this has is a needed base for successful modeling.
Here is a little example
https://www.amazon.com/clouddrive/share/apFYGGfruD97j3Jz0YZPC0vFs7GPTyX8S3Fs2n6l2Yg
Switch the SSD on and off.

There are several areas in the plane model that could exist with a lower amount of polygon/points. With a lower amount, some modeling steps could be more straightforward. Leave teh SSD as long as possible active (v. turn it into a polygon-object). However, any mesh might have a reason for future steps. My suggestion here: open a new project file and explore the next steps with a simplified scene. Something that doesn’t matter when it works or not, as it is an exploration scene. There is no failure, only gained experience.

I hope this post helps, and I was able to avoid anything that might lower your motivation.
Let me know if you have any questions.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 18 December 2019 02:25 AM   [ Ignore ]   [ # 4 ]  
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… I went one time through with some changes in the method.

One minute clip:
https://www.amazon.com/clouddrive/share/J9ZIVTXhEtNDirGLoA8HBZKD4sJGPoS1YFvqxedeH18

The primary tool in this run-down was: to stitch the points [M~Q] as well as Live Selection. I switched between the two via Space Bar.
I like that more than the “Stitch and Sew” in this case, as it allows me to decide among three point positions.

I added after the recording one edge cute in the top area of the: “connector” with a Loop-cut.
Screenshot:\https://www.amazon.com/clouddrive/share/ax6icyVie8cOFc9Wwt82eEnchkTAfkUCNiZcaDfvp5h

Since I think it is perhaps a question with a broader interest, I like to show more ways to do it.

ENJOY

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 18 December 2019 04:04 PM   [ Ignore ]   [ # 5 ]  
Total Posts:  39
Joined  2019-11-25

Thanks for the reply, I am still working on it.
All the examples helps me a lot!

At this moment i don’t have any more question, i’m working on all the examples, and find out what is the best way for me.

If i have more question, I will let you know.


Thanks again!

Annet

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Posted: 18 December 2019 04:26 PM   [ Ignore ]   [ # 6 ]  
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You’re very welcome, Annet, thanks for the reply.

There are always many ways of modeling. It is a mix of the artist’s mind, the tools/techniques, and the object (or task) in question, which results in many decisions to get what you need. (This can be confusing and frustrating at times.) It is crucial to see even in temporarily “failures” a win: Either that you know now a way how not to do it [now], or that you have added a procedure to your “toolbox” that will work maybe somewhere else.

I can only encourage you to browse through the menu and check if there is a tool you haven’t used so far. The tools should support you, not you serving the tools, which means, find what fits your idea of creating. What I have suggested might fit or not. Thanks for exploring those.

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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