Hi Annet,
I wanted to give you a short rundown about one possible procedure. I went through several options, and I have concluded that this might be the most straight forward process. Yes, I look as well what is the simplest to communicate, as the forum can’t replace tutorials nor be a complete course, of course. Each modeling quest is different.
Clip: (it needs to be smaller, but the workflow is the same)
https://www.amazon.com/clouddrive/share/Sej6CkGF5VnZxCfE9PsfR3wN9XPVHgVxH3ssfSeludW
Going through it a few times, in each case, I found something that I like to share. Each point in a model has more or less power. Typically, if comparable, then the lower the number of points provides a single point with more power.
Given that Subsurface Division is used, the target to have the least amount of points might be in favor of adjusting the model quickly. To know how low one can go, and what consequences this has is a needed base for successful modeling.
Here is a little example
https://www.amazon.com/clouddrive/share/apFYGGfruD97j3Jz0YZPC0vFs7GPTyX8S3Fs2n6l2Yg
Switch the SSD on and off.
There are several areas in the plane model that could exist with a lower amount of polygon/points. With a lower amount, some modeling steps could be more straightforward. Leave teh SSD as long as possible active (v. turn it into a polygon-object). However, any mesh might have a reason for future steps. My suggestion here: open a new project file and explore the next steps with a simplified scene. Something that doesn’t matter when it works or not, as it is an exploration scene. There is no failure, only gained experience.
I hope this post helps, and I was able to avoid anything that might lower your motivation.
Let me know if you have any questions.
Cheers