First - thanks for the great tutorial - all made perfect sense and worked first time.
However Ive got a question regarding the next step that I can’t seem to overcome.
I want to use objects not clones as the rotating blocks so that I can add variety and individual bits of geometry.
I’ve managed to get the plain effector to rotate blocks not clones but whatever I do objects on those blocks wont follow the parent motion.
Ive tried grouping, stacking and also constraining one object to another (which works with manual rotation)
All attempts however result in the additional geometry either not being affected or reacting incorrectly when the effector pases through them.
Ive come from MAX so am struggling with C4Ds contraints and parenting which dont respond as expected. Also the axis control is frankly bizzare.
Ive attached a very simple version of what I want to do with placeholder models.