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Walking Through Fields - Advanced
Posted: 26 November 2019 02:59 PM   [ Ignore ]  
Total Posts:  2
Joined  2018-05-08

Hi,
First - thanks for the great tutorial - all made perfect sense and worked first time.

However Ive got a question regarding the next step that I can’t seem to overcome.
I want to use objects not clones as the rotating blocks so that I can add variety and individual bits of geometry.
I’ve managed to get the plain effector to rotate blocks not clones but whatever I do objects on those blocks wont follow the parent motion.
Ive tried grouping, stacking and also constraining one object to another (which works with manual rotation)
All attempts however result in the additional geometry either not being affected or reacting incorrectly when the effector pases through them.
Ive come from MAX so am struggling with C4Ds contraints and parenting which dont respond as expected. Also the axis control is frankly bizzare.
Ive attached a very simple version of what I want to do with placeholder models.

File Attachments
EffectorRotate_0001.zip  (File Size: 63KB - Downloads: 215)
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Posted: 26 November 2019 05:50 PM   [ Ignore ]   [ # 1 ]  
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Hi ColourProject,

Thanks for the file, very much appreciated.

The information flow with MoGraph objects will differ from standard animation.
My suggestion would be to place the objects under a Cloner or under a Fracture Object.
The Fracture Object will be the one that allows for the most freedom here.
You could use a Fracture Object as a Parent for just a single Object if needed.
This allows for much more control.
I have set up both here [01 Cloner; 11 Fracture]
https://www.amazon.com/clouddrive/share/iE9qAB59Fko4XIv14viXCW02qbgjGbRl69ylfKhwQBY

The added elements can be just child objects. With this, you can use Xpresso to get most of the needed data.
A small example is here:
https://www.amazon.com/clouddrive/share/YWMJlRz8wLLGUyCQz0Rqwnys0QRGQ6XtWwUdx1ah4yz

Over the past 15+ years, I have introduced Cinema 4D to a lot of people who expanded their tool-kit or transitioned from another application.
The primary stopper in pretty much anyone’s progress was the wish to have it all as they were used to have it in the other application.
I advise to explore Cinema 4D as it is, and not try to limit its ability with concepts that might have worked great in other application.

Please have a look here
https://www.cineversity.com/forums/viewthread/475/
If you have a question directly related to the tutorial, use the Help button, do not create a new post manually. This will keep things organized for everyone. Thank you.
Any other post, not covering the content of the tutorial, should be posted in a different Forum, as the Q&A, for example.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 27 November 2019 08:31 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  2
Joined  2018-05-08

Hi Doc,
Thank you for setting up those files, the fracture modifier in particular seems to work really well, Very much something I’ll be using from now on. After I posted I carried on testing and managed to achieve what I wanted with the ‘connect’ tool as well which seems to be a third way of getting what I needed.

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Posted: 27 November 2019 05:08 PM   [ Ignore ]   [ # 3 ]  
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You’re very welcome, ColourProject, thanks for the reply.

I like that you explore and find alternatives as well. Often I share more than one solution, as I believe every project has a slightly different need.
Which means, it is good to have a variety of options.
In other words, I’m open and happy to share different approaches or explore those if I get more questions.
Just let me know, I’m happy to look into it.

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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