I’m pulling my hair here! A client provided several fbx-files with animation on a rig (joint chain), and one file with the rig skinned to geometry. I made motion clips from all animation files so I can use the animations on the skinned rig. After making a nice combination of motion I need to export the model as an fbx for later use in unity.
The problem is that only small parts of the animation is coming through in the exported file. Almost none of the joints store any animation. I tried baking the motion clip layer before export but still the same faulty results. What am I missing..?
I’m sorry I can’t provide a scene file because it’s confidential material :/
I would really appreciate some help!