How to Create Variations of Mixamo Animations
Posted: 16 October 2019 03:35 AM   [ Ignore ]  
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Hi folks
I just watched the quick tip from Jonas Pilz (How to Create Variations of Mixamo Animations)... I like it.
I tried it out… works fine, even with ‘multipart’ characters from fuse > mixamo. I just had to proceed the weigh transfer for every part of the model.
Now my simple question:
How to save all, so when re-opening the file, everything remains fixed to the new character-rig? In my case, only the trousers are working and move… the rest of the character stays still :-(
Thank’s for the hint
Henri

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Posted: 16 October 2019 04:53 AM   [ Ignore ]   [ # 1 ]  
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... found the problem… it is important, at what moment you press ‘Transfer Weights’ for the different parts. Press ‘Transfer Weights’ only after having moved all parts in the WeightTags- field!.

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Posted: 16 October 2019 07:47 AM   [ Ignore ]   [ # 2 ]  
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Thanks a lot, Henri, for updating your own thread and for sharing your findings.

Have a great Day.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

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Posted: 17 October 2019 12:14 AM   [ Ignore ]   [ # 3 ]  
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grazie dottore
I just corrected the text of my findings…
Have a great day too

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Posted: 17 October 2019 09:25 AM   [ Ignore ]   [ # 4 ]  
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Tante Grazie, Henri!

Yes, all parts that have a joint in the new set up needs to be in the filed. Thank you again for taking such good care of this thread.

Some Maximo Native setups to have Eye-Joints. So far, I have no idea how to get the Character Maximo Preset to produce those by default.
https://www.cineversity.com/forums/viewthread/3644/

Ciao

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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