Hi Geertjan,
If you like to replace the Capsule, do the following:
Create an object that has enough resolution to follow the Plane information.
Place under that object the Surface Deformer. Adjust the needed values (see below)
Screen Capture
https://www.amazon.com/clouddrive/share/qolxUAwvzAQ5zB9xDoqxE7JRiU4yKZe9ZdLm0nDNsif
The full information flow is as follows:
The Connect Object generates the Volume Information, without it, the Collision Deformer has not the right information.
Based on the Collision Deformer, the Plane becomes deformed, and the size of the Plane represents the area in which an object can exist to be deformed.
This Plane can be used already in the Surface Deformer, but each frame will be calculated newly, hence the Point Cache, to do this only once. If the Volume setup changes, cache again.
The Plane is then used as a base for the Surface Deformer. The UV of the Plane is crucial, as the object is placed on the Plane like an image would be.
The Surface Deformer works on the Final object in this workflow, i.e., the nerve in your example. Since the UV space is normalized, from 0-1 in both directions, the Object will be larger or smaller, if applied. Hence the adjustments, as in the Screen capture. In other cases the UV or VU, as well as, ZY, XZ or YX might need to be adjusted newly.
I hope that answers your questions, if not, please let me know.
Cheers