A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
2 of 2
2
Sketchfab Cinema 4D Exporter: Quickly Baking Color, Normals, Lighting, and Ambient Occlusion
Posted: 22 June 2019 04:40 AM   [ Ignore ]   [ # 16 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Maloficu,

I think that should be the last example while going through your model. (Please feel free to continue to ask questions of course.) It covers a different aspect than the other posts I have made. The provided East Wall object is not included in the file, only my newly modeled version of it.
Your model of the East Wall had 11,247 polygons. The provided file has 225 polygons. It could be a few less, but I used MoGraph to produce the 11 clones (File …_91.c4d) to create the version of my East Wall, in the file “…_92.c4d”.
While rendering each version, you will not see a difference between the two, which means the 11,022 extra polygons were not needed. In fact, it slowed down the UV map, (see provided screenshot) and will undoubtedly have no positive impact for Sketchfab. Since that wall is twice in the scene, that is certainly palpable for devices with less power or slow WiFi.

Screenshot and scene file.
https://www.amazon.com/clouddrive/share/fO577aSuKbuDHnVSxgVOee795ltHC9kvRfT62rv1pAk

I notice a little gap in my file,
Here is the update:
https://www.amazon.com/clouddrive/share/6UlU6Xqp9cTy2OCqEESuGNgXH1HIj8REjbpT2w55oKI
Screen-shot
https://www.amazon.com/clouddrive/share/YMmqWej0NS9MsGlLz55hTItuSKd0x1kuHr0fYzs2L8K

Again, this file should be used with the “Keep UV” set to on, while you bake your texture and light into it. Redshift will certainly give you good result now.

I hope that this more extended excursion through your work is seen as an effort to support your target and not received at all as a critique. I really want that your project has success, and I hope you have seen areas where you can improve it.

My best wishes.

P.S.: So far I have the impression I got always files after baking attempts. I certainly miss the initial state. It is crucial. I have closed the dropbox, and will open a new request, but currently, the many uploads created kind of an chaos.


Image: everything is newly modeled for this discussion. The scene as shown has 1867 polygons in total. Standard Render. It could be smaller, if I had used the other Pool model (discussed Earlier) At this moment, I’m not certain how you had set up the tiles. Which is a crucial information for the baking process.

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
   
2 of 2
2