Howdy,
I guess this is a fairly esoteric Arnold for C4D question. I’m a long time C4D user, but new to Arnold. I recently hopped on the Arnold bandwagon and started learning with Arnold 5. Been plowing through the MographPlus’s “The Ultimate Introduction to Arnold 5 for Cinema 4d” and really digging it so far. However, the section on the new Arnold 5 Standard Hair shader has left me wondering…
Is it possible to make fur that grows in color patterns? For example, tiger stripes or leopard spots? I’m guessing it’d mean connecting a texture that has UV coordinates to the Color input of the standard surface shader, but I’ve not been able to figure out exactly how to do this and get the result I want. For example, connecting noise does, indeed, result in noise coloring the hairs, but NOT in the way I’d hoped… i.e. I’m tying to get patches of black and patches of white, where each individual hair’s root has the same color as the tip.
Any advice would be appreciated.
Thanks!
- Greg Reynard