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CV-C4D to UE4: Boole’s Crash & crazy normals in UE4
Posted: 22 February 2018 07:15 PM   [ Ignore ]  
Total Posts:  18
Joined  2013-04-09

C4D R19.053
UE 4.18.3
MacOS 10.13.2
& C4D R18.057
UE 4.18.3
Win 10 64-Bit

So glad this plug-in has arrived but getting some fairly easy crashes.

Have a basic extrude setup and the normals are all over the place and Boole’s flat out crash the export on the UE4 side.

I was hoping this could be used for non-destructive editing from C4D to UE4 but maybe not.

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Posted: 22 February 2018 07:50 PM   [ Ignore ]   [ # 1 ]  
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Total Posts:  99
Joined  2007-07-02

Hi @natemac - Thank you for taking the time to download and test this plugin. I’ve logged the issue, and hopefully we’ll be able to resolve it once we get some developer time.

https://bitbucket.org/cineversity/cv-c4dtoue/issues/6/crash-boolean-objects-cause-hard-crash

I don’t have C4D/UE4 in front of me at the moment, but you might have better luck if you drop everything inside of a Connect Object and export that. This way C4D will be doing most of the hard conversion of the Boole objects rather than the plugin.

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