Issues with CV VRCAM and X Particles
Posted: 29 August 2016 10:15 PM   [ Ignore ]  
Total Posts:  1
Joined  2016-08-25

Hi everyone,

I’m new to CV VRCAM, and I’ve been trying to get a nice particle sweep in a cylindrical column around the camera.

The only problem is that when I render in VR or in basic 360, I get a partial flip flop of the direction of the particles.

Below I’ve attached a simple render of my setup… There is a torus moved -770cm on the Y axis emitting from ‘Polygon Area’ in the ‘Y+ Axis.’

As you can see, the torus renders properly, but the particles are clearly flipped on either side.

Does anyone know why this is happening? Is there anything I can do to fix it?

Thanks in advance for any help,

- Ryan