I’m new to CV VRCAM, and I’ve been trying to get a nice particle sweep in a cylindrical column around the camera.
The only problem is that when I render in VR or in basic 360, I get a partial flip flop of the direction of the particles.
Below I’ve attached a simple render of my setup… There is a torus moved -770cm on the Y axis emitting from ‘Polygon Area’ in the ‘Y+ Axis.’
As you can see, the torus renders properly, but the particles are clearly flipped on either side.
Does anyone know why this is happening? Is there anything I can do to fix it?
Thanks in advance for any help,