Hey eleho,
Thanks for checking it out. I deleted my initial answer, based on a inappropriate reply to another “Game” question. Yes, I have to learn the basics of the Unity engine, to answer properly. I love to do it, even it will be only for Cineversity use. (I love to learn new apps, to keep my “beginner experience” fresh, which I think each instructor should do on a monthly basis ;o)
The Unity Manual states the following:
Unity can read .FBX, .dae (Collada), .3DS, .dxf and .obj files
Perhaps worth a test run ;o)
To see the FBX code clearly, the setting inside of C4D must be “text” for FBX. From there any text editor will do. I used the standard text editor that comes with ever Mac. But I guess there are better editors available, better means here that they keep the text clean in terms of formatting “codes/signs”—in the old days I used BBedit for it.
http://www.barebones.com/products/bbedit/
But most coder have other options these days, going with what I saw in several Python training classes.
However, to just open the file, anything will do. If you like to “hack” into it, it should be always in “plain text mode”.
Yes, please check with the support, to my knowledge some people over there have a good idea about game development and its parts. But perhaps the Unity support might be the one to ask first? Just a thought. :o)
Thanks for the kind reply :o)
Have a great weekend
Yes the PAL/NTSC difference seems to be a good suspicion. (I grew up in PAL land, a decade ago I entered NTSC land…)