Hi again
I finished all my items for character I am working on & its rigging. I just realized that some of my stuff probably was never meant to be created separately. If I am assuming correctly, let’s say trousers can or can not be created separately ?, Should they be a part of mesh sculpted into a proper shape or Should I use cloth tag or any other, well cloth tag is not much of use here I guess. And similar problem with boots and wrists as I am trying to rotate my leg/heel, my boot as a child of heel controller will go into mesh as It does not bounce of the mesh what make sense, not sure as well how between 2 points constrain my wrist on arm, It just seems to be complicated way. Solution could be to extrude polygons from arm mesh, make it look like wrist, but when I do it now, all my hair already added to mesh explodes when I alter the mesh. :/ I am just basically looking for the quickest possible solution here. Should I remodel my mesh with boots and trousers and wrists as part of it with selected polygons for materials, etc. and create new binding and hair or should I use some tags for trousers, somehow constrain wrists to arms and maybe remodel my high boots ?
Thank you, Jan