Hi guys,
still getting to grips with cmotion. Just had a quick question. When you add walk to a character, it creates the position z movement in the feet and that is driven by the steps parameter. The motion is a sin curve . Is there anyway to adjust the animation curve of this while still keeping the feet driven by the steps setting?
I’d like to add a slight hold at the extremes of the movement, but if i set the driver to none and create my own p.z action then the legs slip when i set the cmotion from static to line.
Does this make any sense?
Thanks