Hi All!! i have a client asking for a ball of mud ( semi liquid ) to be thrown at the camera. the ball is to splatter against the screen, and then drip off of it. Im not so much worried about the dripping off, as i am about the splatter. I played around with soft body dinamics dropping a sphere against a plane, but the sphere keeps its circular shape and never really becomes a splatter. any ideas would be greatly appreciated !!
B