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Big Fat Joint alignment problems
Posted: 18 January 2012 03:58 PM   [ Ignore ]  
Total Posts:  10
Joined  2007-05-26

We are having problems with the joint alignment tool. Is there a tool like Maya comet that allows you to change the axis along both positive and negative directions ?  We can get it going one way but not the other. Any tips ??  Thanks

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Posted: 18 January 2012 04:40 PM   [ Ignore ]   [ # 1 ]  
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Total Posts:  15
Joined  2006-05-17

I don’t believe there’s a way to use a negative axes in the joint align tool. You’d unfortunately, probably need to just go into the axis mode and rotate it 180 to make it negative, or use a separate object pointed in the negative and use Object axis mode to set it to negative. Any particular reason why you need it to be negative?

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Posted: 18 January 2012 04:57 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  10
Joined  2007-05-26

Thanks for the fast reply .  This was a request from a Motion capture studio to have all the joints aligned like the plastic man character in Motion Builder.  Just trying to achieve the same thing in c4d . best

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