Michaeljg40 - 17 December 2015 12:32 PM
Hi Guys,
I’ve built a basic scene, and I’m seeing a lot of pinching once I create the equirectangular render. I might just be approaching it wrong.
What I’m seeing in my scene is much different than what I’m seeing once I upload to Youtube.
Hi Mike,
I’ve taken a look at your YouTube video. There does seem to be some pinching at the poles of the environment as well as a pretty nasty seam along the place where the sides meet. That said, the floating cells (?) seem to be pretty well represented without too much distortion. Seems like the issue might be something to do with your texture projection on the environment. Try Cubic instead of Spherical/UVW, that should avoid the worst of the pinching at the bottom, but it will result in some texture seams - it’s debatable which is preferable.
Or, are you talking about how your editor preview / rendered images look wacky? With the horizontal line down the center and the smearing at the top/bottom of the image? That’s a product of the “equirectangular projection” - basically trying to turn a “spherical” environment into a rectangular image. That line and smearing disappears when YouTube reinterprets the footage into a spherical environment and only shows you a small section of it at a time (creating a bunch of smaller rectangular frames cut out of the larger whole).
I’d say it’s currently a limitation of the system, but I would say it would make a great feature idea:
IDEA: Auto-disable the CV-VR Cam Post Effect for in-editor renders.
Rick is currently on vacation, but when he gets back I imagine he’d be receptive to implementing the idea should C4D’s API support it.
Cheers,
Donovan